READ. SLIP. COUNTER.
Read the punch. Slip the hit. Make every counter count.
Read the tell. Slip outside the straight punch: glove on screen-right → D or →, glove on screen-left → A or ←. The opponent faces you, so their left hand appears on your right and their right hand on your left. Your dodge lasts briefly, so time the tap. Counter immediately after each successful slip, including between combo punches. The next punch still comes: strike, then dodge again. You have a brief window as the opponent retracts their arm; do not wait for their guard to drop. Punching briefly locks your dodge. Last-moment slips score PERFECT (+30). A final PERFECT opens a PERFECT COUNTER (+250). Other counters score +100; consecutive counters increase the multiplier, and getting hit resets it. Three quick hits will knock you out. Avoid hits for 3 seconds to start recovering. Touch players can use the three buttons above.
HOW TO PLAY
01 / SLIP
Use A / D or the left / right arrow keys. Slip toward the attacking glove's screen side. Touch controls work below the ring.
02 / COUNTER
Click after a dodge, even during a combo. Perfect timing earns more points. Punching briefly prevents dodging.
03 / SURVIVE
Avoid hits for 3 seconds to recover. Combos grow over time. Getting hit resets your counter multiplier.
BGM and SFX have separate switches. Press RESTART twice within 2 seconds to restart a run. RETRY starts a new run immediately after K.O.